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Using P2P Payment Apps

6-8th Grades
45 min

Summary

P2P transfers are instant and irreversible—send $50 to the wrong John Smith and it's gone. This lesson explores how apps like Venmo and Cash App work, why they aren't banks, and how to dodge the scams that thrive on them.

Activities

Bellringer: The Wrong John Smith

  • Pose the accidental $50 transfer scenario.
  • Let students guess how to reverse it, then reveal: usually you can't.
6 min

Instruction

  • Define P2P and walk through common apps.
  • Stress that P2P balances are NOT FDIC-insured.
  • Cover app-use and phone-defense best practices.
10 min

Activity: Banking Game, Vocab & Posttest

  • Students finish the Banking game if needed.
  • Complete Banking Vocab and Posttest.
15 min

Discussion: Which App, Which Scam?

  • Work through the pay-scenario slides in pairs.
  • Flag red flags (deposits to strangers, romance pleas) as a class.
10 min

Wrap-Up & Assessment

  • List 2 P2P payment apps and how you'd use each.
  • How will you defend against scams involving P2P apps?
4 min

Lesson Prep

Banking thumbnail

Banking

Students run a small financial institution and learn about accounts, interest, and loans.

Banking Vocab thumbnail

Banking Vocab

Review the vocab terms from Banking.

Banking Posttest thumbnail

Banking Posttest

Assess student learning after completing the Banking game.

Class Presentation

Includes a 22-slide deck with teacher notes. Present from Banzai, download a PDF, or copy it to Google Slides.

Presentations, Ready to Go

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  • Copy to Google SlidesMake an editable copy for your class
  • Download or PrintSave as a PDF or print
  • Teacher NotesSlide-by-slide guidance, printable as one handout

Unit 5: Banking & Account Management

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